awesome-proof-of-concept

Awesome Proof Of Concept Awesome

A curated list of awesome Proof of Concept projects to learn patterns, libraries, programming, architecture, etc

Contents

Best practices

Best practices are procedures and techniques that have been proved to be effective through repeated use, and often have come to be accepted as the standard way of doing things in a particular area of activity.

DevOps

DevOps is the practice of creating a cross-functional team between developers and operations professionals to focus on efficiently delivering applications, services, and products to customers. DevOps teams strive to increase collaboration, communication, and coordination to produce results as quickly and efficiently as possible. This practice emphasizes the importance of working together to develop, deploy, and monitor applications quickly, reliably, and securely.

Internet Of Things

Internet of things (IoT) is a concept where all physical devices are connected to the internet, gathering data and sharing it with each other to create a world of interconnected devices.

Node.js

Node.js is a cross-platform, open-source server environment that can run on Windows, Linux, Unix, macOS, and more. Node.js is a back-end JavaScript runtime environment, runs on the V8 JavaScript Engine, and executes JavaScript code outside a web browser.

Frontend

The layer above the backend is the frontend and it includes all software or hardware that is part of a user interface. Human or digital users interact directly with various aspects of the frontend of a program, including user-entered data, buttons, programs, websites and other features.

.NET

.NET is a free, cross-platform, open source developer platform for building many different types of applications. With .NET, you can use multiple languages, editors, and libraries to build for web, mobile, desktop, games, and IoT.

AI

Artificial intelligence (AI) is the simulation of human intelligence processes by machines, especially computer systems. These processes include learning (the acquisition of information and rules for using the information), reasoning (using rules to reach approximate or definite conclusions) and self-correction.

Other

Other projects that are not related to previous categories